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Ray Tracing


2007-06-12 Tracing/qkd/0.jpg Tracing/qkd/1.jpg Tracing/qkd/2.jpg


This Ray Tracer only existed and died with one thing: the q/kd-tree, a hybrid acceleration structure, containing the best of Kd-Trees [0] and Quadtrees [1]. Backed with this acceleration structure, I really achieved some frames per second, but see what I wrote in the IOTDs.

No sourcecode inside, just the binary: