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Gallery



gladius gprt gallerySun Dec 10, 2006
Oceans Of Flames: Advanced Dice ThrowingThu Aug 17, 2006
Fractals: reality convergence?Fri Jul 21, 2006
glass++ - raytracer: approximating the realityMon Jun 05, 2006
xploderz - game: xplosions in the 3rd dimensionFri May 26, 2006
glass raytracer: the sum of the rays builds the worldSun Mar 12, 2006
raytracer rae: a soon try on tracing raysSat Mar 11, 2006
skytroopers demo: the space surrounds youSat Mar 11, 2006
root - engine: performance is the base of allSat Mar 11, 2006



gladius gprt gallerySun Dec 10, 2006

Cornell Boxes,test renders with the new path-tracing kernel. The upper right image has been rendered with 5000 samples per pixel (approx. 5 hours rendertime); a really hard job for the standard path tracing algorithm since most of the lighting is indirect. Jan 17, 2007

test renders for the Internet Ray Tracing Competition 6/2006 The stills topic was "Complexity". Rendertime (at 150 samples per pixel) was 3-4hrs.Dec 31, 2006

my actual contributions for the irtc 6/2006 Dec 31, 2006

two first tries on lakes. the lakes are nothing else then terrains with a glossy material. Dec 10, 2006

some performance tests. took between 4 and 6 hours to render with 180-220 samples per pixel. Dec 06, 2006




Oceans Of Flames: Advanced Dice ThrowingThu Aug 17, 2006

yet unnamed

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distortion king (zoom)

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distortion king

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the lord's face

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paper sheets

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0-tree

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spiral clouds

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bloom

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fades

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stairways

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shore

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energy

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the lord's fingers

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hearts

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mandalike II

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mandalike

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venus III

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ninja

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lord

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jellyfish

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grand hole

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towers

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heart

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feather

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flame

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false symmetry

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warp II

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warp

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antenna

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sierra

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Fractals: reality convergence?Fri Jul 21, 2006

latest renderings

view the complete gallery here


ring II

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frequency

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trigon

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cocoon III

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zerg VII

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heat

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click here for more images

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flash blurred

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julian cloud

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pulsar II

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red dawn (stereo)

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starscream

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zerg V

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deep blue ocean
created by Julia


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venus II

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six-star

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tentacles (re-colored)

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glass++ - raytracer: approximating the realityMon Jun 05, 2006

latest renderings

more images in the complete gallery (click here)



best of



more images in the complete gallery (click here)




xploderz - game: xplosions in the 3rd dimensionFri May 26, 2006




glass raytracer: the sum of the rays builds the worldSun Mar 12, 2006

latest renderings

best of

more images in the complete gallery (click here)




raytracer rae: a soon try on tracing raysSat Mar 11, 2006




skytroopers demo: the space surrounds youSat Mar 11, 2006




root - engine: performance is the base of allSat Mar 11, 2006




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