gladius gprt gallery | Sun Dec 10, 2006 |
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Cornell Boxes,test renders with the new path-tracing kernel. The upper right image has been rendered with 5000 samples per pixel (approx. 5 hours rendertime); a really hard job for the standard path tracing algorithm since most of the lighting is indirect.
Jan 17, 2007

test renders for the Internet Ray Tracing Competition 6/2006 The stills topic was "Complexity". Rendertime (at 150 samples per pixel) was 3-4hrs.Dec 31, 2006

my actual contributions for the irtc 6/2006 Dec 31, 2006
two first tries on lakes. the lakes are nothing else then terrains with a glossy material. Dec 10, 2006
some performance tests. took between 4 and 6 hours to render with 180-220 samples per pixel. Dec 06, 2006
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Oceans Of Flames: Advanced Dice Throwing | Thu Aug 17, 2006 |
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distortion king (zoom) huge size jpeg | png
distortion king huge size jpeg | png
the lord's face huge size jpeg | png
the lord's fingers huge size jpeg | png
false symmetry huge size jpeg | png
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Fractals: reality convergence? | Fri Jul 21, 2006 |
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latest renderings
view the complete gallery here
click here for more images
best of
red dawn (stereo) huge size jpeg | png
deep blue ocean created by Julia huge size jpeg | png
tentacles (re-colored) huge size jpeg | png
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xploderz - game: xplosions in the 3rd dimension | Fri May 26, 2006 |
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raytracer rae: a soon try on tracing rays | Sat Mar 11, 2006 |
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skytroopers demo: the space surrounds you | Sat Mar 11, 2006 |
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root - engine: performance is the base of all | Sat Mar 11, 2006 |
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