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...

active

picogen, a free (as in freedom) terrain ray tracer

this entry is subject to be updated soon, just be aware that news about picogen are generally to be found herearound and on my da-page (http://greenhybrid.deviantart.com/). also watch out for the currently empty picogen-homepage http://picogen.org.

Finally hosted on savannah.nongnu.org (thank you hackers!). You can find the cvs repository (full of sourcecode, of course) here: http://cvs.savannah.gnu.org/viewvc/?root=picogen. Dive down into the folders via the web-view, or acquire your cvs with:

cvs -d:pserver:anonymous@cvs.sv.gnu.org:/sources/picogen co .

dead/frozen/whatever (lots of "meh :|")

gladius ray tracer

The gladius ray tracer is a general purpose ray tracer targeted at realism. Currently it's my most active project and maybe the most serious thing I've ever programmed. (edit: meh :|)
The current milestone is the visualization of highly complex landscapes, including realistic terrain, plants, skies and flora.




While it is not aimed to be a real time ray tracer it provides a fast and robust SAH kd-tree, which makes it possible to trace several frames per second at a complexity of a few thousand objects without global illumination. The main task of the ray tracer will be realism, and the faster the algorithms, the more realistic images can be produced at a low investment of time.

status: unreleased && dead :|

root-engine

glass-ray tracer

A direct-x 9 project from 2005. It has a powerful landscape renderer which allows the drawing of thousands of flowers and plants. find it's blog here

status: dead to get rid of proprietary depencencies

My first approach on serious ray tracing.

I learned the basics of advanced ray tracing with it: how I can draw thousands of triangles in an accurate time, how does global-illunation work in general, the basics of monte-carlo-raytracing, photon mapping et cetera. find it's blog here

status: project finalized w/out release

xploderz-game

A bomberman-3d like action game with elements stolen from MGS and a control like in a first person shooter. Find the project's blog here.

There's also a forum to support this game where you can bring some genius ideas. Find the forum here

status: dead ... meh :|

content->far()
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