Submission for the Flipcode Coding Contest on Fluid FX
The one and only submission ever I made ever to a flipcode  coding contest. Nothing really special, and at that time I did know de-facto nothing about Ray Tracing. The topic of the contest was to create something that has to do with fluids. So I wrote a so somewhat minimalistic Ray Tracer, with just two hardcoded planes and lots of noob-assembly. Heh, I landed on 3 of 4.
I cannot recommend to read the sourcecode, except for a quick laugh ;)
Download anyways (sourcecode inside): http://phresnel.org/d/fccontest.june2002.rar