Author Archives: phresnel
Yo Mama is C++0x!
This is a side product of some evil plan to emit hundreds of fixed codepaths at compile time, for the sake of better performance for some simple ifs-fractals-renderer i hack at the moment (itself being an exercise in OpenMP, C++0x … Continue reading
This (->) is not only a matter of style.
Quote: Original post by Saruman Quote: Original post by caldiar What I’m doing wouldn’t happen to be using that hidden this pointer I keep reading about would it? That is exactly what you are doing by using this->function2() although you … Continue reading
Virtual Functions Considered Not Harmful, Part II
For the lack of a profiler (and for the lack of time), I commited to the cardinal sin of making unproven statements in Virtual Functions Considered Not Harmful, Part I … Original post by dascandy call *%eax <snip> call __ZNK3Bar4fun2Eii … Continue reading
Virtual Functions Considered Not Harmful, Part I
Every now and then, the use of virtual functions gets questioned when it comes to runtime performance. I did a bit of work to find the (halfway) truth … Recently on gamedev.net Original post by NotAYakk Note that implementing a … Continue reading