Tag Archives: optimization

Virtual Functions Considered Not Harmful, Part II

For the lack of a profiler (and for the lack of time), I commited to the cardinal sin of making unproven statements in Virtual Functions Considered Not Harmful, Part I … Original post by dascandy call *%eax <snip> call __ZNK3Bar4fun2Eii … Continue reading

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Virtual Functions Considered Not Harmful, Part I

Every now and then, the use of virtual functions gets questioned when it comes to runtime performance. I did a bit of work to find the (halfway) truth … Recently on gamedev.net Original post by NotAYakk Note that implementing a … Continue reading

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